The authors explore how the milieu of workplace diversity affects the relationship between employee and performance. In particular, we theorize and empirically examine the moderating effects of four (4) categories of diversity...
This paper deals with the life and work of Ignatius "Nish" Rumboldt, a formidable force in the development of the choral art in Newfoundland and Labrador. Data has been gathered through the examination of journal and...
The current study serves two purposes. First and foremost, this research aims to determine the impact of a game mechanism known as virtual currency on the intention of young female consumers to use it in an e-tailing platform;...
This presentation describes how singing is re-ignited in Singapore primary schools through the professional development initiative by Singapore Teachers’ Academy for the aRts (STAR). Singing brings joy to the child and often...
The present era is being dominated by cloud computing technology which provides services to the users as per demand over the internet. Satisfying the needs of huge people makes the technology prone to activities which come up as...
Gamification is all about using game features in a serious context to encourage people to use products or services. E-commerce has used gamification for marketing determinations to strengthen intent to use. Technology Acceptance...
Effective implementation of organisational strategy is considered a major tool for facilitating firm performance and global competitiveness. However, most academic discussions and debates in existing literature have limited the...
Group B Streptococcus (GBS) can cause invasive disease (iGBS) in young infants, typically presenting as sepsis or meningitis, and is also associated with stillbirth and preterm birth. GBS vaccines are under...